Redemption MUD

Announcements

News, updates, patch notes, and events from the development team.

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Redemption Has Relaunched!
Relaunch

After a period of downtime, Redemption is back online and actively developed. The server is live, the world is open, and new content is already in place.

Whether you're a returning veteran or a brand new player, now is the best time to log in. The relaunch has brought with it a wave of updates including a full overhaul of the metallic dragon population and a completely rebuilt elemental wheel system.

The development team is committed to regular updates. Expect balance changes, new content, and ongoing improvements. Check this page regularly — or keep an eye on the in-game news board for real-time updates.

Connect now: mud.redemptionmud.com port 4000

Battle on the Road — MOBA-Inspired PvP Is Here
Major Update Event

We've wanted to build something like this for a long time. The Road is our take on a MOBA-style war zone — two factions, a structured map, objectives that matter, and a reason to fight beyond just killing each other.

How It Works

  • Choose your side: Remnant or Warden — register with warregister remnant or warregister warden
  • The map runs north to south. Each side has two Towers, an Inhibitor, and an Ancient at their base — destroy them in order, no skipping ahead
  • Minion waves spawn automatically and march toward the enemy. Destroy the enemy Inhibitor and your minions upgrade to Super Minions — but Inhibitors respawn if you don't press the advantage
  • Towers deal 125 unmitigated damage per shot and prioritize players over minions. Learn tower range or die to it
  • Deaths send you to staging with a respawn timer that grows as the match goes on — up to 5 minutes late game. Don't throw your life away

Gear Lockout & War Tokens

  • Your real equipment is stashed on entry — everyone fights on equal footing
  • You receive a starter kit and 300 war tokens to spend at your base shop
  • Earn more tokens through kills, objectives, and just being present on the battlefield

When Do Wars Happen?

Wars fire automatically at 15:00, 17:00, 20:00, and 22:00 GMT daily. Announcements go out 30 minutes before registration opens. Use warstat to check live scores — season victories are tracked permanently.

This is the first version. More shop items, balance passes, and content for the war zone are on the way.

New Race, Class & Note System
Major Update

Three significant additions are now live on Redemption. Read on for the highlights — full details are in the help files.

Aasimar — New Race

  • Descendants of celestial bloodlines with natural flight and dark vision
  • Resist light damage; vulnerable to energy damage
  • Begin with sword, flurry, and guide
  • Two remort paths: Risen (angelic, good-aligned) and Fallen (demonic, evil-aligned)
  • Remort unlocks Transform war form, Glare beam attack, a bound Guide companion, and either Angelic Restore or Demonic Drain

Elemental — New Class

  • A channeler of raw elemental forces built around a single active affinity
  • Base affinities: fire, ice, lightning, acid, poison
  • Core skills: elemental bolt, elemental strike, elemental shield
  • Two reclasses: Forgeborn (melee, gains elemental surge and temper) and Channeler (magic, gains elemental overload)
  • Both reclasses unlock extended affinities: water, earth, wind, shadow, divine

Board & Note System

  • Multiple boards are now available, each with its own purpose (news, clan, general, etc.)
  • Use board to list or switch boards; note write to post; note read to read
  • Notes can be forwarded, replied to, and removed; unread tracking is per-board
  • A new note editor command toggles between the modern and classic editors
Metallic Dragon Overhaul
Major Update

The metallic dragons have been completely rebuilt. Previously placeholder-level content, they are now fully realized threats — and allies, depending on your choices.

What Changed

  • All metallic dragon types (Gold, Silver, Bronze, Copper, Brass) have been revamped with new stat profiles
  • New ability sets — each dragon type now has distinct, lore-appropriate abilities
  • Updated loot tables with unique metallic dragon drops
  • New dialogue and quest hooks tied to the metallic dragon faction
  • Metallic dragon lairs redesigned for better encounter flow

These dragons are connected to the larger lore of the Dragon resurgence in Dominia. Expect them to play a bigger role in upcoming content.

New Elemental Wheel System
System Rework

The elemental system powering all magical combat in Redemption has been rebuilt from the ground up. This is one of the most significant mechanical changes to the game in years.

Key Changes

  • All elemental types have been rebalanced with true strengths and weaknesses
  • Element interactions are now consistent and documented — see help elements in-game
  • Shadow element added as a distinct damage type (previously folded into other categories)
  • Holy element has been reworked — interactions with Shadow are now a meaningful strategic axis
  • New resist and vulnerability messaging in combat to help players learn the system

If you played before the relaunch, your existing knowledge of the elemental system may be outdated. We recommend reviewing the help files for the current element chart.

Balance Pass — Warrior & Mage Paths
Balance

A targeted balance pass was applied to several warrior-path skills and mage-path spells following the elemental wheel rework.

  • Bash skill cooldown slightly reduced at high proficiency
  • Fireball base damage adjusted upward to match the new elemental scaling
  • Mana cost for several low-level spells reduced to be more new-player friendly
  • Several mob resistances adjusted to align with the new elemental wheel

Further balance adjustments will follow as we gather player feedback. Reach out in-game via gossip or tell an immortal if you notice something that feels off.

More updates will appear here as development continues.
For real-time news, check the in-game news board after logging in.